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Street Food Vendor (SFV) App

Introduction of the Street Food Vendor (SFV) logo and final app design, created to adds to the narrative, background and scenario of the project 

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During my studies one of the projects I was assigned was to create a street food vendor app.  This was my first UX/Ui Design challenge and its purpose was to teach me the process of creating a socially responsible, visually pleasing and useful product from concept to full execution.  The next section provides an outline of the process and steps I followed.

SFV Section Tabs

To access the full case study just click the button below

High Fidelity App Prototype Video Used in the Usability Study 

Following is the outline of the Street Food Vendor (SFV)  case study documenting the process and steps I followed to complete this project  

Street food vendor case study cover page

Table of Contents

Street food vendor case study table of content
Street food vendor case study project overview
Street food vendor case study project overview pg2
Street food vendor case study project overview pg3
Street food vendor case study  chapter outline Discover and empathise
Street food vendor case study  chapter outline define
Street food vendor case study  chapter outline ideate
Street food vendor case study  chapter outline low fidelity usability study
Street food vendor case study  chapter outline High fidelity prototype
Street food vendor case study  chapter outline iterating
Street food vendor case study  chapter outline going forward
SFV Case Study Button

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Retro Movie Theater (ERAS)

ERAS website preview

To create a website for a retro movie theater was my second, course project.  For this project my responsibilities included all stages of the process.  Again I chose to only display the case study's summary and presentations in appreciation of your time.  

ERAS Section Tabs

Please click the "case study" button for a full case study in pdf format

ERAS case study cover page

ERAS case study project overview

ERAS case study project overview
ERAS case study table of contents
ERAS case study chapter outline - empathize
ERAS case study chapter outline - define
ERAS case study chapter outline - ideate
ERAS case study chapter outline - low fidelity usability study
ERAS case study chapter outline - High fidelity usability study
ERAS case study chapter outline - iterations
ERAS case study chapter outline - next steps
ERAS Case Study Button
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